

The bonus chapters in particular are a great way to improve the protagonist's relationships with the rest of the group. Understanding how they think is crucial to giving the correct answers, which is rewarded with extra skits and tomes that allow Ludger to use skills or Artes that would otherwise be exclusive to a specific party member. To take advantage of the interactive story elements, Bandai Namco has implemented a relationship system between Ludger and each of the other characters. Those who might be worried that they could miss any of them can rest easy, as they're conveniently marked on the world map. Completing them also causes a number of bonus scenes to appear during the main chapters, which is a very nice touch indeed. While they will appeal to fans of the previous game the most, they complement the main story extremely well and are definitely worth playing. In addition to the main chapters, there are several optional chapters for each member of the group that can be tackled between the primary ones, and provide more insight into the universe and a fair amount of extra character development. It doesn't take too long for the plot to really kick off, however, and when it does, it turns into quite a heart-wrenching tale. The early parts can prove to be quite confusing, even more so for fans that have played the previous game and are accustomed to certain Tales of traditions. The same could be said about the adventure in general. Initially, there's a bit of a feeling that they're just tagging along, but it becomes a lot better as the plot moves on. Fortunately, the strong cast from the original game is back and better than ever. It's possible to pick his responses in numerous situations, but the fact that he doesn't actually say them out loud is a bit strange when compared to everyone else.
#TALES OF XILLIA 2 LINKED MYSTIC ARTES SERIES#
While Ludger isn't a bad silent protagonist, he doesn't quite fit into a series that is all about character interaction. Sure, the level 2's hit harder, but the requirements are often not met for AI's.The story follows the new - and mostly silent - protagonist Ludger, who is accompanied by a kid named Elle and the cast of the original Tales of Xillia. The requirements for the level 2 are basically double to set up in order to use them, so you don't want to disable the level 1 if you want them to use MA sometimes. If you disable the level 1 MA they can not use it during battle. No, they will drop below 3 SG if you set them up to do so. If you just want them to use mystic artes all day, then no. Are you going for a good strategic set up? Then yes. They don't use them too often if you set it to anything else. Will disabling the Level 1 MA cause them to use their higher level MAs? Or do they use Level 2s at the same rate regardless and am I just missing out on their Level 1s?įor attacking with everything.Is the issue that they're reluctant to drop below 3 SG while Break Souls are required to reach higher combo chains?.Does the AI actually need to hit the 4-arte or 8-arte combo requirement?.

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What is the most efficient Strategy set-up to force Mystic Artes?.I've played around with their Strategy options and setting the final two options to "Mystic Arte" and "When attacking" seems to work, for the most part, but I was hoping that there was a way to get them to spam MAs often, especially since I've seen some players mention how they actually disabled MAs for the AI because they were spamming them too quickly.
#TALES OF XILLIA 2 LINKED MYSTIC ARTES FULL#
They often seem to hold on to 4+ Blast Gauge with a full Soul Gauge (SG) without actually launching a finisher. The AI in Tales of Berseria seems to use Mystic Artes (MA) with some regularity but not nearly as often as they should be able to.
